Category: Uncategorized
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7th Week
10th March 2025 Finally with this week, both characters are animated, since they both needed a custom animation for their unique ability. The cowboy shoots the gun and the plague doctor throws a potion. These are making there way into the game, but aren’t quite implemented yet. This week also saw the introduction of our…
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6th Week
3rd March 2025 This week gave us the lightning disaster, the scythe’s vfx, various movement fixes and player knockback! The core mechanics are all coming together, there’s just the matter of soul colour changing depending on player. Here’s our second character, the plague doctor, taking an unfortunate hit! The model still needs some updates, but…
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5th Week
24th February 2025 Here’s the template character! This will act as the base for all the other characters, to keep consistency. Currently he just stands and walks, but more animations are in the works. And here’s the cowboy. The game got its first challenge today, the randomly spawning parkour. The reward of souls are sweet,…
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4th Week
17th February 2025 Finished off the map design this week, mainly just adding more platforms to give alternative access routes to some of the higher ground. Onto character design finally this week, I managed to get a very goofy, very basic test character just to practice all the modelling, rigging, animating and importing for the…
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3rd Week
10th February 2025 More map design changes this week. The main one is making it so that players deposit souls into one main collection centre into the middle instead of into their own pens. This should encourage players together in the centre and also offer more maneuverability around the map. Also, it works as a…
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2nd Week
3rd February 2025 Second week down. Already we’ve been making tweaks to core systems, including initial concepts for a simple scythe-based combat system! Along with this, James implemented a functional lobby system that supports multiple players and transitions from the lobby to the game. It’s a basic move that everyone gets access to and when…
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1st Week
27th January 2025 Today’s the day that we first started officially working on Reaper Rumble. Progress is already off to a good start since our presentation at the John Hansard Gallery, working on top of the brief soul summoning and collection demo we showcased. Already, we’ve nailed down a musical style with our collaborator and…