17th February 2025
Finished off the map design this week, mainly just adding more platforms to give alternative access routes to some of the higher ground.
Onto character design finally this week, I managed to get a very goofy, very basic test character just to practice all the modelling, rigging, animating and importing for the proper model. Everything went smoothly, so it’s looking hopeful that our template will follow suit.
The actual game itself was undergoing bugfixes and general tweaks this week, mainly concerning soul collection and connection issues.
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